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The RISE Research Group is comprised primarily of graduate and undergraduate students under the supervision of Dr. David Thue. We meet weekly as a group to discuss recent progress and upcoming plans. If you are interested in joining
RISE, please check the Opportunities page for further information.

Current Members

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David Thue (Ph.D.)
Assistant Professor in
Information Technology
Group Leader
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Hannah Johnston
Ph.D. Student in
Information Technology
Carleton University
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Nabeeha Ali
Master's Student in Info. Tech.: Digital Media
Carleton University
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Gina Al-Halabi
Master's Student in Human-Computer Interaction
Carleton University
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Alex Lane
Master's Student in Info. Tech.: Digital Media
Specialization in Data Science
Carleton University
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Naia Kamawar-MacLeod
Master's Student in Info. Tech.: Digital Media
Carleton University

Past Members

Name
Topic
Period
Jay Patankar
MIT:DM Thesis Research: Gamespiration: A Tool to Help Game Designers find References for Game Ideas; dissertation
22-24
Pallavi Sodhi
MHCI Thesis Research: Gamespiration: Designing a Framework for Accessibility in Games; dissertation + 1 conference publication
23-24
Alexander Keith Eady
Ph.D. Thesis Research (discontinued)
22-23
Giulio Mori
Ph.D. in Computer Science Research: Platform for Decoupling Experience Managers and Environments; dissertation + 2 conference publications (1 best student paper)
19-23
Ebubechukwu Ubochi
MIT:DM Thesis Research: A Framework for Eliciting Players' Mental Models of Game Mechanics; dissertation
21-23
Nabeeha Ali
NSERC Undergraduate Student Research: Understanding Game Mechanics; tech report
23
Aman Pandey
MITACS Globalink Research Intern: Software for Annotating Gameplay Videos; tech report, software prototype
23
Naia Kamawar-MacLeod
Directed Study and I-CUREUS Student Research: Onboarding for the Interactive Process Modeller; tech report, software prototype
22-23
Nabeeha Ali
Directed Study Research: User Onboarding for the Mechanic Viewer; tech report, software prototype
22-23
Shyam Singh
Volunteer Research: Visualizing How Games Work
21-22
Natalia Ocampo
Directed Study Research: Exploring New Kinds of Action; tech report, software prototype
22
Jacob Tynski
MIT:DM Thesis Research: Learning Transition Dynamics via Rewarded Exploration: A Study using Unity’s MLAgents; dissertation
20-22
Soham Sakaria
MITACS Globalink Research Intern: Visualizing How Games Work; tech report, software prototype
22
Naia Kamawar-MacLeod
NSERC Undergraduate Student Research: Software for Building Interactive Process Models; tech report, software prototype
22
Nicolas Tetreault
Faculty of Engineering and Design, Undergraduate Research: How do Different Definitions of Game Mechanics Differ?; tech report, software prototype
22
Lexi Hulbert
Directed Study Research: What are Narrative Mechanics?; tech report
22
Lexi Hulbert
I-CUREUS Research: How are Game Mechanics Understood in Industry?; tech report
22
Jinay Shah
MIT:DS Thesis Research: Vector Embedding Techniques for Player Behaviour in DOTA 2; dissertation + 1 conference publication
19-21
Sara Kim
MASc in HCI Thesis Research: Awareness of an Adaptive E-learning Agent: Exploring Effects on User Experience; dissertation
19-21
Christopher Hearty
NSERC Undergraduate Research: Engineering to Understand AI and Game Mechanics; tech report
21
Beth Shepherd
I-CUREUS Research: Engineering to Understand AI and Game Mechanics; tech report
21
Priscilla Lo
Directed Study Research: What is a Game Mechanic? (co-supervised by Elín Carstensdóttir); conference paper
21
Lucas Alberto E. Pineda Metz
M.Sc. Thesis Research: An evaluation of unity ML-Agents toolkit for learning boss strategies (co-supervised by Yngvi Björnsson); dissertation
19-20
Valerie Bönström
Ph.D. Thesis Research (discontinued)
18
Francesca Foffano
M.HCI Thesis Research: Relevance of gender in gaming: An exploratory research of UX on an adaptive video game; dissertation + 1 workshop publication
18-19
Jacopo Ameli
M.Sc. Thesis Research: Visualizing Game Mechanics; dissertation +
1 workshop publication
18-19
Michelangelo Diamanti
M.Sc. Thesis Research: Automatic Abstraction and Refinement for
Simulations with Adaptive Level of Detail; dissertation + 1 conference publication
18
Giulio Mori
M.Sc. Thesis Research: Automatic Model Abstraction for Adaptive Level of Detail Simulation; dissertation
18
Matteo Altobelli
M.Sc. Thesis Research: Interactive Visualization for Hierarchical Models of Simulation; dissertation
18
Haukur Jónasson
M.Sc. Thesis Research: An Exploration of Interaction Methods for Computer Games (discontinued)
16-18
Sigurgrímur Unnar Ólafsson
M.Sc. Thesis Research: Computationally Generated Settlement Layouts; dissertation
17-18
Ingibergur Sindri Stefnisson
M.Sc. Thesis Research: Mímisbrunnur: A Mixed-Initiative Authoring Tool for Interactive Storytelling; dissertation + 1 conference publication + 1 workshop publication
17-18
Arnór Rafn Gíslason, Ármann Ari Árnason,
Hjalti Steinar Sigurbjörnsson
B.Sc. Thesis Project: VR Orchestra Conductor; tech report
18
Arnar Páll Jóhannsson, Magnús Ágúst Magnússon,
Sævar Óli Valdimarsson
B.Sc. Thesis Project: AI Planning for Interactive Storytelling; tech report
18
Birgir Steinarsson, Darri Valgarðsson
RU SCS Summer Research Project: AI Planning and Constraint Satisfaction in Interactive Storytelling; tech report
17
Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson
B.Sc. Thesis Project: Improved 3D Environment and Planning for Dynamic Interactive Stories; 1 conference publication
17
Oscar Alfonso Puerto Melendez
M.Sc. Thesis Research: A Model of Inter-musician Communication for Artificial Musical Intelligence; dissertation + 1 conference publication
16-17
Luis Francisco Flores Vazquez
M.Sc. Thesis Research: Level of Detail Event Generation; dissertation + 1 conference publication
16-17
Ingibjörg Ósk Jónsdóttir
M.Sc. Thesis Research: Predicting Players’ Emotions from Game Telemetry; dissertation
16-17
Tryggvi Þór Guðmundsson
M.Sc. Thesis Research: Flexible Authoring Using GOLOG Planning in Interactive Storytelling; dissertation + 1 conference publication
16
Andri Rafn Þorgrímsson, Soffía Ingibjargardóttir
B.Sc. Thesis Project: Networking & Diverse Interaction for Dynamic Interactive Stories; tech report
16
Júlíus Geir Gíslason
B.Sc. Research: A Study of Teaching Methods in Game Design & Development; tech report
16
Halldór Snaer Kristjánsson,  
Friðrik Aðalsteinn Friðriksson, Daníel Arnar Sigurðsson
M.Sc. Independent Study (HSK) & B.Sc. Thesis Project (FAF & DAS): Full Body Simulation Inside a Virtual Environment; 1 conference demo + short paper
16
Kristján Árni Gerhardsson
M.Sc. Independent Study: Real­time World Generation for Narrative
Continuity; tech report
16
Paul Giraud, Emmeran Bordessoules, Florentin Blanc, Jules Gregis
Undergraduate Erasmus Internships: 3D Visualization for Real-time Interactive Storytelling; 4 tech reports
16
Ingibergur Sindri Stefnisson
Directorate of Labour Grant: Innovative Computer Game Design; 1 conference publication

16
Gunnar Gylfason, Davíð Guðni Halldórsson, Hafþór Gunnlaugsson
B.Sc. Thesis Project: Narrative Mediation in Practice; tech report
16
Birgir Steinarsson, Ragnar Adolf Árnason
B.Sc. Thesis Project: (Re-)Casting Story Characters with Constraint
Satisfaction; 1 conference publication
16
Sigtryggur Ómarsson, Sigurgrímur Unnar Ólafsson, Ingibergur Sindri Stefnisson
B.Sc. Thesis Project: A Computer Game for Patient Education (in collaboration with Landspítali - the National Hospital of Iceland & Linköping University); tech report
16
Aron Bachmann Árnason, Einar Karl Einarsson, Elísa Rún Viðarsdóttir, Haukur Jónasson
B.Sc. Thesis Project (ABÁ, EKE, ERV) and M.Sc. Project (HJ): A Computer Game for Patient Education (in collaboration with Landspítali - the National Hospital of Iceland & Linköping University); tech report + 1 journal article
15
Hjalti Leifsson, Jóhann Örn Bjarkason
B.Sc. Thesis Project: Harnessing Massively Multiplayer Gameplay to Speed Scientific Research (in collaboration with CCP hf); tech report
15
Skorri Júliusson
B.Sc. Thesis Project: A Visual Editor for Wing Flapping Patterns (in collaboration with Flygildi ehf); tech report
15
Tryggvi Þór Guðmundsson
M.Sc. Project: Clustering players at earlier stages in EVE Online (in collaboration with CCP hf); tech report
15
Birgir Steinarsson
B.Sc. Project: Authoring for a Story Generation System; tech report
15
Pierre Vandromme
Undergraduate Erasmus Internship: Research and Development in Artificial Intelligence and Interactive Storytelling; tech report
15
Kári Halldórsson
M.Sc. Independent Study: System Integration and Planning for Virtual Simulated Stories; 1 conference publication
15
Sigurrós Soffía Kristinsdóttir
M.Sc. Independent Study: Experience Management and Planning in Virtual Simulated Stories; tech report
15
Jóhann Eiríksson,
Starkaður Hróbjartsson
B.Sc. Thesis Project: Data Analysis from Boxes and Support for    Parents (in collaboration with Radiant Games ehf); tech report
15
Guðrún Inga Baldursdóttir
B.Sc. Thesis Project: Proactive and Reactive Characters in Simulated Virtual Stories; tech report
15
Jakob Þórðarson, Ólafur Konráðsson
B.Sc. Thesis Project: Automatic Adaptation for Stories in Games; tech report, tech manual
15
Gunnar Þór Stefánsson, Þór Adam Rúnarsson
B.Sc. Thesis Project  / Rannís Student Innovation Grant: Harnessing Massively Multiplayer Gameplay  to Speed Scientific Research (in collaboration with CCP hf); tech report
15
Sandra Rós Hrefnu Jónsdóttir, Grettir Ólafsson
B.Sc. Thesis Project: Dynamic Difficulty Adjustment in Platform-based Video Games; tech report
14
Óskar Ögri Birgisson, Bjarmi Árdal Bergsteinsson
B.Sc. Thesis Project: Procedurally Generated Non-Playing Characters; tech report
14
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