Publications
The following is a list of our publications to-date. Please send notice of any broken links to david.thue -at- carleton.ca.
2024
Naia Kamawar-MacLeod, David Thue. Capabilities and Constraints: Modelling what Human and AI Agents Can and Can’t Change. In International Conference on Human-Agent Interaction (HAI ’24). 3 pages, to appear. ACM, New York, NY, USA. November 2024.
Naia Kamawar-MacLeod, David Thue. The Interactive Process Modeller: A Tool for Modelling Inter-Agent Relationships in an Interactive System. In International Conference on Human-Agent Interaction (HAI ’24). 3 pages, to appear. ACM, New York, NY, USA. November 2024.
Hannah Johnston, David Thue. Understanding Visual Artists’ Values and Attitudes towards Collaboration, Technology, and AI. In Proceedings of Graphics Interface (GI'24). 9 pages. ACM ICPS. June 2024.
Alexander Keith Eady, Alfrancis Guerrero, Victor Cheung, David Thue, Audrey Girouard. BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices. In Proceedings of Graphics Interface (GI'24). 10 pages. ACM ICPS. June 2024.
2023
Pallavi Sodhi, Audrey Girouard, David Thue. Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. In CHI PLAY '23: Extended Abstracts of the 2023 Annual Symposium on Computer-Human Interaction in Play. 8 pages. ACM SIGCHI. October 2023. (Online)
Jinay Shah, David Thue. Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. In Proceedings of the IEEE Conference on Games (Cog'23). 8 pages. IEEE. August 2023. (Online) See also: Jinay Shah's M.Sc. Dissertation
2022
Giulio Mori, David Thue, Stephan Schiffel. EM-Glue: A Platform for Decoupling Experience Managers and Environments. In Proceedings of the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'22). pp. 266-274. AAAI Press. October 2022. Nominated for Best Paper, Winner: Best Student Paper
David Thue. Getting Creative with Actions. In: Hargood, C., Millard, D., Mitchell, A., Spierling, U. (eds) The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Chapter 7. Springer, Cham. 2022.
David Thue. Working with Intelligent Narrative Technologies. In: Hargood, C., Millard, D., Mitchell, A., Spierling, U. (eds) The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Chapter 17. Springer, Cham. 2022.
2021
Luis F. T. Meza and David Thue. The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation In: Mitchell A., Vosmeer M. (eds) Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS'21). pp 266-279. LNCS vol 13138. Springer, Cham. December 2021. (Online) Nominated for Best Student Paper
Priscilla Lo, David Thue, Elín Carstensdóttir. What is a Game Mechanic? In: Baalsrud Hauge J., C. S. Cardoso J., Roque L., Gonzalez-Calero P.A. (eds) Entertainment Computing (IFIP-ICEC 2021). pp. 336-347. LNCS vol 13056. Springer, Cham. November 2021. (Online)
David Thue. Supporting the Design of Flexible Game Systems. In CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. pp. 216–221. ACM SIGCHI. October 2021. (Online)
Louis Castricato, Stella Biderman, Rogelio Cardona-Rivera, David Thue. Towards a Model-Theoretic View of Narratives. In Proceedings of the 3rd Workshop on Narrative Understanding. pp 95–104. Association for Computational Linguistics. June 2021.
2020
David Thue. What might an action do? Toward a Grounded View of Actions in Interactive Storytelling. In A-G. Bosser, D. Millard, C. Hargood, eds., Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS'20). pp 212-220. LNCS Vol. 12497. Springer, Cham. November 2020. (Online)
2019
Giulio Mori, David Thue, Stephan Schiffel. A Structured Analysis of Experience Management Techniques. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19). pp. 174-180. AAAI Press. October 2019.
Michelangelo Diamanti, David Thue. Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19). pp. 17-23. AAAI Press. October 2019.
Jacopo Ameli, David Thue. Visualizing Game Mechanics with Automated Clustering. In Proceedings of the Experimental AI in Games (EXAG) workshop. 7 pages. October 2019. (Online)
Francesca Foffano, David Thue. Changes of User Experience in an Adaptive Game: A Study of an AI Manager. In Proceedings of the The Workshop on User Experience of Artificial Intelligence in Games (UXofAI). Article No. 99. 8 pages. Association for Computing Machinery. August 2019. (Online)
2018
David Thue, Vadim Bulitko. Toward a Unified Understanding of Experience Management. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'18). pp 130-136. AAAI Press. November 2018.
Ingibergur Sindri Stefnisson, David Thue. Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'18). pp 236-242. AAAI Press. November 2018. See also: Ingibergur Sindri Stefnisson's M.Sc. Dissertation
David Thue, Elín Carstensdóttir. Getting to the Point: Toward Resolving Ambiguity in Intelligent Narrative Technologies. In Proceedings of the joint Workshops on Intelligent Narrative Technologies (INT) and Intelligent Cinematography and Editing (WICED) at AIIDE'18. 9 pages. Vol. 2321. CEUR-WS.org. November 2018.
Marta Lárusdóttir, David Thue, Hannes Högni Vilhjálmsson. User Evaluations of Virtually Experiencing Mount Everest. In Proceedings of the 7th International Working Conference on Human-Centered Software Engineering. pp 294-307. Springer International Publishing. September 2018. (Online)
David Thue, Mirjam P. Eladhari, Joshua Allen McCoy, Mike Preuß, Spyridon Samothrakis, Emily Short, Anne Sullivan, Michael Treanor, and R. Michael Young. Backstory Generation. In book: Report from Dagstuhl Seminar 17471 - Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß (Eds.). pp 118-119. Dagstuhl Reports, Vol. 7, Issue 11. Dagstuhl Publishing. March 29, 2018.
Antonios Liapis, Elisabeth André, Sander CJ Bakkes, Rafael Bidarra, Steve Dahlskog, Mirjam P Eladhari, Ana Paiva, Mike Preuß, Gillian Smith, Anne Sullivan, Tommy Thompson, David Thue, Georgios N Yannakakis, R Michael Young. Mixed-media Game AI. In book: Report from Dagstuhl Seminar 17471 - Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß (Eds.). pp 105-107. Dagstuhl Reports, Vol. 7, Issue 11. Dagstuhl Publishing. March 29, 2018.
2017
Ingibergur Sindri Stefnisson, David Thue. Authoring Tools should be Mixed-initiative Systems. In Proceedings of the 2017 Workshop on Authoring Tools for Interactive Storytelling (AIS) at ICIDS’17. 4 pages. AIS. November 2017. See also: Our 2018 AIIDE paper and Ingibergur Sindri Stefnisson's M.Sc. Dissertation
David Thue, Stephan Schiffel, Tryggvi Þór Guðmudsson, Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson. Open World Story Generation for Increased Expressive Range. In V. Nisi, N. Nunes, and I. Oakley, eds., Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS'17). pp. 313-316. LNCS Vol. 10690. Springer, Cham. November 2017. See also: Tryggvi Þór Guðmudsson's M.Sc. Dissertation
Luis Flores, David Thue. Level of Detail Event Generation. In V. Nisi, N. Nunes, and I. Oakley, eds., Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS'17). pp. 75-86. LNCS Vol. 10690. Springer, Cham. November 2017. See also: Luis Flores's M.Sc. Dissertation
Oscar Puerto, David Thue. A Model of Inter-musician Communication for Artificial Musical Intelligence. In Proceedings of the International Conference on Computational Creativity (ICCC), 8 pages, Association for Computational Creativity. Atlanta, USA. June 20, 2017. See also: Oscar Puerto's M.Sc. Dissertation
Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma. Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study. JMIR Serious Games. 2017 Apr-Jun; 5(2): e10. March 2017. See also: Brynja Ingadóttir's Ph.D. dissertation
2016
Friðrik Aðalsteinn Friðriksson, Halldór Snaer Kristjánsson, Daníel Arnar Sigurðsson, David Thue, Hannes Högni Vilhjálmsson. Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR. In ICAT-EGVE 2016 - Posters and Demos (Tom Coffin, Gabriel Zachmann, Akihiko Shirai, Regis
Kopper, and Pedro Morillo, eds.), The Eurographics Association. November 23, 2016.
David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson. Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling. In Proceedings of the Ninth Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 258-269. LNCS Vol. 10045. Springer-Verlag. Los Angeles, USA. November 18, 2016.
Vadim Bulitko, David Thue. A Call for Flow Modeling in Interactive Storytelling. Advances in Cognitive Systems, 4, pp. 25-34. June 2016.
2015
David Thue, Kári Halldórsson. Opportunities for Integration in Interactive Storytelling. In Proceedings of the Eighth Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 374-377. LNCS Vol. 9445. Springer-Verlag. Copenhagen, Denmark. December 2, 2015.
Vadim Bulitko, David Thue. A Call for Flow Modeling in Interactive Storytelling. In Proceedings of The Third Annual Conference on Advances in Cognitive Systems (ACS): Article 24, 10 pages. Cognitive Systems Foundation. Atlanta, Georgia, USA. May 28, 2015.
Vadim Bulitko, Greg Lee, Sergio Poo-Hernandez, Alejandro Ramirez, David Thue. Techniques for AI-driven Experience Management. In book: Game AI Pro 2: Collected Wisdom of Game AI Professionals. 10 pages. Steve Rabin (Ed.). CRC Press. May 1, 2015.
David Thue. Generalized Experience Management. Ph.D. Thesis Dissertation. University of Alberta, January 27, 2015.
2014-2010
Interactive Storytelling: Proceedings of the Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014). Alex Mitchell, Clara Fernández-Vara, David Thue (Eds.). Lecture Notes in Computer Science, Vol. 8832. Springer Verlag. November 3, 2014.
David Thue, Vadim Bulitko, Howard J. Hamilton. Implementation Cost and Efficiency for AI Experience Managers. In Proceedings of The Sixth Intelligent Narrative Technologies Workshop (INT): pp. 97-100. AAAI Press. Palo Alto, California, USA. October 14, 2013.
David Thue, Vadim Bulitko. Procedural Game Adaptation: Framing Experience Management as Changing an MDP. In Proceedings of The Fifth Intelligent Narrative Technologies Workshop (INT): pp. 44-50. AAAI Press. Palo Alto, California, USA. October 8, 2012.
Interactive Storytelling: Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011). Mei Si, David Thue, Elisabeth André, James Lester, Joshua Tanenbaum, Veronica Zammitto (Eds.). Lecture Notes in Computer Science, Vol. 7069. Springer Verlag. December 7, 2011.
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik. A Computational Model of Perceived Agency in Video Games. In Proceedings of The Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 91-96. AAAI Press. Palo Alto, California, USA. October 12, 2011.
Mark Riedl, David Thue, Vadim Bulitko. Game AI as Storytelling. In book: Artificial Intelligence for Computer Games. P. A. González-Calero, M. A. Gómez-Martín (Eds.). pp. 125-150. Springer USA. October 1, 2011.
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik. Player Agency and the Relevance of Decisions. In Proceedings of The Third Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 210-215. LNCS Vol. 6432. Springer-Verlag. Edinburgh, Scotland. November 1, 2010.
David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb. Socially Consistent Role Passing in Player-Specific Stories. In Proceedings of The Sixth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 198-203. AAAI Press. Palo Alto, California, USA. October 10, 2010.
2009-2006
David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb. Exaggerated Claims for Interactive Stories. In Proceedings of The Second Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 179-184. LNCS Vol. 5915. Springer-Verlag. Guimaraes, Portugal. December 9, 2009.
David Thue, Vadim Bulitko, Marcia Spetch. Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling. In Proceedings of The First Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 230-241. LNCS Vol. 5334. Springer-Verlag. Erfurt, Germany. November 26, 2008.
David Thue, Vadim Bulitko, Marcia Spetch. PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling. In Proceedings of The Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 226-227. AAAI Press. Palo Alto, California, USA. October 22, 2008.
David Thue, Vadim Bulitko, Marcia Spetch. Player Modeling for Interactive Storytelling: A Practical Approach. In book: AI Game Programming Wisdom 4: pp. 633-646. Steve Rabin (Ed.). Charles River Media. Boston, Massachusetts, USA. February 2008.
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. Learning Player Preferences to Inform Delayed Authoring. In Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies. FS-07-05: pp. 158-161. AAAI Press. Arlington, Virginia, USA. November 9, 2007.
David Thue. Player-informed Interactive Storytelling. M.Sc. Thesis Dissertation. University of Alberta, October 3, 2007.
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. Interactive Storytelling: A Player Modelling Approach. In Proceedings of The Third Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). pp. 43-48. AAAI Press. Stanford, California, USA. June 6, 2007.
David Thue, Vadim Bulitko. Modelling Goal-directed Players in Digital Games. In Proceedings of The Second Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). pp. 86-91. AAAI Press. Marina del Rey, California, USA. June 23, 2006.
Naia Kamawar-MacLeod, David Thue. Capabilities and Constraints: Modelling what Human and AI Agents Can and Can’t Change. In International Conference on Human-Agent Interaction (HAI ’24). 3 pages, to appear. ACM, New York, NY, USA. November 2024.
Naia Kamawar-MacLeod, David Thue. The Interactive Process Modeller: A Tool for Modelling Inter-Agent Relationships in an Interactive System. In International Conference on Human-Agent Interaction (HAI ’24). 3 pages, to appear. ACM, New York, NY, USA. November 2024.
Hannah Johnston, David Thue. Understanding Visual Artists’ Values and Attitudes towards Collaboration, Technology, and AI. In Proceedings of Graphics Interface (GI'24). 9 pages. ACM ICPS. June 2024.
Alexander Keith Eady, Alfrancis Guerrero, Victor Cheung, David Thue, Audrey Girouard. BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices. In Proceedings of Graphics Interface (GI'24). 10 pages. ACM ICPS. June 2024.
2023
Pallavi Sodhi, Audrey Girouard, David Thue. Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. In CHI PLAY '23: Extended Abstracts of the 2023 Annual Symposium on Computer-Human Interaction in Play. 8 pages. ACM SIGCHI. October 2023. (Online)
Jinay Shah, David Thue. Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. In Proceedings of the IEEE Conference on Games (Cog'23). 8 pages. IEEE. August 2023. (Online) See also: Jinay Shah's M.Sc. Dissertation
2022
Giulio Mori, David Thue, Stephan Schiffel. EM-Glue: A Platform for Decoupling Experience Managers and Environments. In Proceedings of the 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'22). pp. 266-274. AAAI Press. October 2022. Nominated for Best Paper, Winner: Best Student Paper
David Thue. Getting Creative with Actions. In: Hargood, C., Millard, D., Mitchell, A., Spierling, U. (eds) The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Chapter 7. Springer, Cham. 2022.
David Thue. Working with Intelligent Narrative Technologies. In: Hargood, C., Millard, D., Mitchell, A., Spierling, U. (eds) The Authoring Problem: Challenges in Supporting Authoring for Interactive Digital Narratives. Chapter 17. Springer, Cham. 2022.
2021
Luis F. T. Meza and David Thue. The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation In: Mitchell A., Vosmeer M. (eds) Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS'21). pp 266-279. LNCS vol 13138. Springer, Cham. December 2021. (Online) Nominated for Best Student Paper
Priscilla Lo, David Thue, Elín Carstensdóttir. What is a Game Mechanic? In: Baalsrud Hauge J., C. S. Cardoso J., Roque L., Gonzalez-Calero P.A. (eds) Entertainment Computing (IFIP-ICEC 2021). pp. 336-347. LNCS vol 13056. Springer, Cham. November 2021. (Online)
David Thue. Supporting the Design of Flexible Game Systems. In CHI PLAY '21: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. pp. 216–221. ACM SIGCHI. October 2021. (Online)
Louis Castricato, Stella Biderman, Rogelio Cardona-Rivera, David Thue. Towards a Model-Theoretic View of Narratives. In Proceedings of the 3rd Workshop on Narrative Understanding. pp 95–104. Association for Computational Linguistics. June 2021.
2020
David Thue. What might an action do? Toward a Grounded View of Actions in Interactive Storytelling. In A-G. Bosser, D. Millard, C. Hargood, eds., Proceedings of the 13th International Conference on Interactive Digital Storytelling (ICIDS'20). pp 212-220. LNCS Vol. 12497. Springer, Cham. November 2020. (Online)
2019
Giulio Mori, David Thue, Stephan Schiffel. A Structured Analysis of Experience Management Techniques. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19). pp. 174-180. AAAI Press. October 2019.
Michelangelo Diamanti, David Thue. Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail. In Proceedings of the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19). pp. 17-23. AAAI Press. October 2019.
Jacopo Ameli, David Thue. Visualizing Game Mechanics with Automated Clustering. In Proceedings of the Experimental AI in Games (EXAG) workshop. 7 pages. October 2019. (Online)
Francesca Foffano, David Thue. Changes of User Experience in an Adaptive Game: A Study of an AI Manager. In Proceedings of the The Workshop on User Experience of Artificial Intelligence in Games (UXofAI). Article No. 99. 8 pages. Association for Computing Machinery. August 2019. (Online)
2018
David Thue, Vadim Bulitko. Toward a Unified Understanding of Experience Management. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'18). pp 130-136. AAAI Press. November 2018.
Ingibergur Sindri Stefnisson, David Thue. Mimisbrunnur: AI-assisted Authoring for Interactive Storytelling. In Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'18). pp 236-242. AAAI Press. November 2018. See also: Ingibergur Sindri Stefnisson's M.Sc. Dissertation
David Thue, Elín Carstensdóttir. Getting to the Point: Toward Resolving Ambiguity in Intelligent Narrative Technologies. In Proceedings of the joint Workshops on Intelligent Narrative Technologies (INT) and Intelligent Cinematography and Editing (WICED) at AIIDE'18. 9 pages. Vol. 2321. CEUR-WS.org. November 2018.
Marta Lárusdóttir, David Thue, Hannes Högni Vilhjálmsson. User Evaluations of Virtually Experiencing Mount Everest. In Proceedings of the 7th International Working Conference on Human-Centered Software Engineering. pp 294-307. Springer International Publishing. September 2018. (Online)
David Thue, Mirjam P. Eladhari, Joshua Allen McCoy, Mike Preuß, Spyridon Samothrakis, Emily Short, Anne Sullivan, Michael Treanor, and R. Michael Young. Backstory Generation. In book: Report from Dagstuhl Seminar 17471 - Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß (Eds.). pp 118-119. Dagstuhl Reports, Vol. 7, Issue 11. Dagstuhl Publishing. March 29, 2018.
Antonios Liapis, Elisabeth André, Sander CJ Bakkes, Rafael Bidarra, Steve Dahlskog, Mirjam P Eladhari, Ana Paiva, Mike Preuß, Gillian Smith, Anne Sullivan, Tommy Thompson, David Thue, Georgios N Yannakakis, R Michael Young. Mixed-media Game AI. In book: Report from Dagstuhl Seminar 17471 - Artificial and Computational Intelligence in Games: AI-Driven Game Design. Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuß (Eds.). pp 105-107. Dagstuhl Reports, Vol. 7, Issue 11. Dagstuhl Publishing. March 29, 2018.
2017
Ingibergur Sindri Stefnisson, David Thue. Authoring Tools should be Mixed-initiative Systems. In Proceedings of the 2017 Workshop on Authoring Tools for Interactive Storytelling (AIS) at ICIDS’17. 4 pages. AIS. November 2017. See also: Our 2018 AIIDE paper and Ingibergur Sindri Stefnisson's M.Sc. Dissertation
David Thue, Stephan Schiffel, Tryggvi Þór Guðmudsson, Guðni Fannar Kristjánsson, Kári Eiríksson, Magnús Vilhelm Björnsson. Open World Story Generation for Increased Expressive Range. In V. Nisi, N. Nunes, and I. Oakley, eds., Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS'17). pp. 313-316. LNCS Vol. 10690. Springer, Cham. November 2017. See also: Tryggvi Þór Guðmudsson's M.Sc. Dissertation
Luis Flores, David Thue. Level of Detail Event Generation. In V. Nisi, N. Nunes, and I. Oakley, eds., Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS'17). pp. 75-86. LNCS Vol. 10690. Springer, Cham. November 2017. See also: Luis Flores's M.Sc. Dissertation
Oscar Puerto, David Thue. A Model of Inter-musician Communication for Artificial Musical Intelligence. In Proceedings of the International Conference on Computational Creativity (ICCC), 8 pages, Association for Computational Creativity. Atlanta, USA. June 20, 2017. See also: Oscar Puerto's M.Sc. Dissertation
Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma. Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study. JMIR Serious Games. 2017 Apr-Jun; 5(2): e10. March 2017. See also: Brynja Ingadóttir's Ph.D. dissertation
2016
Friðrik Aðalsteinn Friðriksson, Halldór Snaer Kristjánsson, Daníel Arnar Sigurðsson, David Thue, Hannes Högni Vilhjálmsson. Become your Avatar: Fast Skeletal Reconstruction from Sparse Data for Fully-tracked VR. In ICAT-EGVE 2016 - Posters and Demos (Tom Coffin, Gabriel Zachmann, Akihiko Shirai, Regis
Kopper, and Pedro Morillo, eds.), The Eurographics Association. November 23, 2016.
David Thue, Stephan Schiffel, Ragnar Adolf Árnason, Ingibergur Sindri Stefnisson, Birgir Steinarsson. Delayed Roles with Authorable Continuity in Plan-based Interactive Storytelling. In Proceedings of the Ninth Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 258-269. LNCS Vol. 10045. Springer-Verlag. Los Angeles, USA. November 18, 2016.
Vadim Bulitko, David Thue. A Call for Flow Modeling in Interactive Storytelling. Advances in Cognitive Systems, 4, pp. 25-34. June 2016.
2015
David Thue, Kári Halldórsson. Opportunities for Integration in Interactive Storytelling. In Proceedings of the Eighth Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 374-377. LNCS Vol. 9445. Springer-Verlag. Copenhagen, Denmark. December 2, 2015.
Vadim Bulitko, David Thue. A Call for Flow Modeling in Interactive Storytelling. In Proceedings of The Third Annual Conference on Advances in Cognitive Systems (ACS): Article 24, 10 pages. Cognitive Systems Foundation. Atlanta, Georgia, USA. May 28, 2015.
Vadim Bulitko, Greg Lee, Sergio Poo-Hernandez, Alejandro Ramirez, David Thue. Techniques for AI-driven Experience Management. In book: Game AI Pro 2: Collected Wisdom of Game AI Professionals. 10 pages. Steve Rabin (Ed.). CRC Press. May 1, 2015.
David Thue. Generalized Experience Management. Ph.D. Thesis Dissertation. University of Alberta, January 27, 2015.
2014-2010
Interactive Storytelling: Proceedings of the Seventh International Conference on Interactive Digital Storytelling (ICIDS 2014). Alex Mitchell, Clara Fernández-Vara, David Thue (Eds.). Lecture Notes in Computer Science, Vol. 8832. Springer Verlag. November 3, 2014.
David Thue, Vadim Bulitko, Howard J. Hamilton. Implementation Cost and Efficiency for AI Experience Managers. In Proceedings of The Sixth Intelligent Narrative Technologies Workshop (INT): pp. 97-100. AAAI Press. Palo Alto, California, USA. October 14, 2013.
David Thue, Vadim Bulitko. Procedural Game Adaptation: Framing Experience Management as Changing an MDP. In Proceedings of The Fifth Intelligent Narrative Technologies Workshop (INT): pp. 44-50. AAAI Press. Palo Alto, California, USA. October 8, 2012.
Interactive Storytelling: Proceedings of the Fourth International Conference on Interactive Digital Storytelling (ICIDS 2011). Mei Si, David Thue, Elisabeth André, James Lester, Joshua Tanenbaum, Veronica Zammitto (Eds.). Lecture Notes in Computer Science, Vol. 7069. Springer Verlag. December 7, 2011.
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik. A Computational Model of Perceived Agency in Video Games. In Proceedings of The Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 91-96. AAAI Press. Palo Alto, California, USA. October 12, 2011.
Mark Riedl, David Thue, Vadim Bulitko. Game AI as Storytelling. In book: Artificial Intelligence for Computer Games. P. A. González-Calero, M. A. Gómez-Martín (Eds.). pp. 125-150. Springer USA. October 1, 2011.
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik. Player Agency and the Relevance of Decisions. In Proceedings of The Third Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 210-215. LNCS Vol. 6432. Springer-Verlag. Edinburgh, Scotland. November 1, 2010.
David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb. Socially Consistent Role Passing in Player-Specific Stories. In Proceedings of The Sixth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 198-203. AAAI Press. Palo Alto, California, USA. October 10, 2010.
2009-2006
David Thue, Vadim Bulitko, Marcia Spetch, Michael Webb. Exaggerated Claims for Interactive Stories. In Proceedings of The Second Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 179-184. LNCS Vol. 5915. Springer-Verlag. Guimaraes, Portugal. December 9, 2009.
David Thue, Vadim Bulitko, Marcia Spetch. Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling. In Proceedings of The First Joint International Conference on Interactive Digital Storytelling (ICIDS): pp. 230-241. LNCS Vol. 5334. Springer-Verlag. Erfurt, Germany. November 26, 2008.
David Thue, Vadim Bulitko, Marcia Spetch. PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling. In Proceedings of The Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): pp. 226-227. AAAI Press. Palo Alto, California, USA. October 22, 2008.
David Thue, Vadim Bulitko, Marcia Spetch. Player Modeling for Interactive Storytelling: A Practical Approach. In book: AI Game Programming Wisdom 4: pp. 633-646. Steve Rabin (Ed.). Charles River Media. Boston, Massachusetts, USA. February 2008.
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. Learning Player Preferences to Inform Delayed Authoring. In Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies. FS-07-05: pp. 158-161. AAAI Press. Arlington, Virginia, USA. November 9, 2007.
David Thue. Player-informed Interactive Storytelling. M.Sc. Thesis Dissertation. University of Alberta, October 3, 2007.
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen. Interactive Storytelling: A Player Modelling Approach. In Proceedings of The Third Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). pp. 43-48. AAAI Press. Stanford, California, USA. June 6, 2007.
David Thue, Vadim Bulitko. Modelling Goal-directed Players in Digital Games. In Proceedings of The Second Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE). pp. 86-91. AAAI Press. Marina del Rey, California, USA. June 23, 2006.